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Max Sungmin Kim

Biddz (for fans)

Biddz is a Web3-based social platform where fans can connect directly with artists and go beyond simply consuming music to participating and owning it. As the Head of Design team / Product Designer, I was responsible for the entire design process—from problem definition and research to UX flow design and hand off to Design system development.

Year
2022 - 2023
Role
Head of Design
@Biddz GmbH
Biddz fan app screens

Problem and Challenge

  • Fans wanted a deeper connection with their favorite artists, but existing social media limited them to simple follows and likes.
  • Artists lacked both a sustainable revenue model and a direct communication channel with their audience.
  • Web3 technologies (NFTs, wallets, tokens) felt complex and intimidating, creating a barrier to entry for mainstream users.

Goal

  • Design a fan experience that is as intuitive and engaging as TikTok
  • Simplify the NFT ownership flow into a seamless and intuitive process
  • Build a trustworthy interface for both fans and artists
  • Create a scalable design system ready for global expansion

Design

Ideation & Wireframe

  • Simplified the fan → artist → participation flow into a three-tab structure
  • Reduced the NFT purchase flow to 1–2 clicks for ease of use

Design

  • Full-screen layout with audio/video content at the center
  • Replaced technical NFT terms with intuitive labels like Collect and Own
  • Visual identity: bold colors and dynamic card-based UI to reflect fan energy and creativity
Biddz desktop screens

Outcome

  • After the beta launch, biddz achieved high engagement rates among early fan communities
  • Provided artists with a new channel for fan connection and revenue generation
  • Translated complex Web3 interactions into a familiar social media-like experience for mainstream fans

Takeaways

  • Learned how to translate Web3 technology into a user-friendly experience
  • Confirmed that fast, engaging interactions are the core of fan community apps
  • Gained experience in balancing the needs of two distinct user groups: creators (artists) and participants (fans)