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Max Sungmin Kim

Auditory UX Design

Samsung manufactures a wide range of products, from mobile devices to home appliances and even smart city solutions. In the past, the company advanced the concept of “sound design” into a systematized field of 'product design' centered on UX/UI experience. Among the many projects I worked on at Samsung, this was the most challenging and meaningful area. (It was significant enough that I could have written an entire practical manual on it!)

Year
2013 - 2019
Role
Senior Designer
@Samsung Mobile HQ

Process

1. Requirements

  • Understand variations in the audio spectrum caused by hardware, software frameworks, and marketing emphasis.
  • Solve problems discovered through internal post-mortems and user data analysis.

2. Problem Definition

  • Why should sound be part of the product’s UI?
  • What specific problems can sound design solve?

Example

  • Are there feedback signals that cannot be perceived through standard touch or click interactions?
  • Are there scenarios (e.g., in motion, during exercise, while playing other media) where users cannot easily check visual feedback?

3. Hypothesis Building

  • Formulate hypotheses on how sound design can address the identified problems.

Examples

  • Smartwatch users will reduce screen-checking while cycling by X% when sound feedback is available.
  • Users who set sound feedback only for critical actions will check their smartphones less than X times during a movie.
  • Providing an OFF sound will reduce unnecessary double-checking of power status by X%.

4. Design Planning

Develop methods to translate product design and visual concepts into sound.

  • Reference & Sketch: Create references, sketches, and internal sharing guides
  • Prototype Development: Build prototypes for stakeholders and user testing
  • Detailed Design: Validate synthesis, instrumentation, and collaborate with artists, orchestras, and voice actors

4-1. Analysis

  • Review overarching principles and product context
  • Prioritize data-driven approaches to prevent unproductive debates

4-2. Target User Definition

  • Who are the target users?
  • Consider special user groups (hearing-impaired, audio-dependent) alongside general users

4-3. Emotional Perspective

  • Define tones/frequencies that may trigger negative emotions
  • Distinguish between used vs. preferred instruments
  • Measure volume ranges affecting arousal
  • Establish a Mood Quadrant based on genre, scale, and chord

4-4. Functional Perspective

  • Are pitch levels appropriate for the device environment?
  • Do feedback sounds follow consistent grammar (positive/negative, connect/disconnect)?
  • Is sound feedback truly necessary?
  • Could redundant feedback confuse or mislead users?

4-5. Branding Perspective

  • Design sounds recognizable as brand identity
  • Use musical grammar for clear user feedback
  • Establish long-term cross-category principles (smartphones, cars, appliances, IoT)

4-6. Consistency as a Design Element

  • Align with graphic/interaction UI themes
  • Match CMF and product design concepts
  • Reflect marketing messages and brand voice
  • Consider strategic use of sound across products

5. User Research

  • Select target users by region, gender, group
  • Test prototypes for problem-solving ability and hypothesis validation
  • Include accessibility testing for users with disabilities

Example Items

  • Do visual and auditory elements align?
  • Do emotional expressions match?
  • Which sound is most preferred?
  • How do responses differ when varying levels at the same frequency?

6. Iteration

  • Repeat process if hypotheses remain unproven or new variables emerge
  • Carry unresolved issues into backlog or next sprint planning

7. Design Handoff

  • Agree on file formats with development team
  • Plan designer participation in dynamic sound design (e.g., FMOD)
  • Test in multiple listening environments, including anechoic chambers

Checklist

  • Measure max/min/default decibel levels
  • Check for speaker noise
  • Tune speaker type and chipset for optimization

8. Product Launch

  • Analyze PR materials and regional user reactions
  • Apply updates for improvements
  • Collect post-mortem data for iterative enhancements