Auditory UX Design
Samsung manufactures a wide range of products, from mobile devices to home appliances and even smart city solutions. In the past, the company advanced the concept of “sound design” into a systematized field of 'product design' centered on UX/UI experience. Among the many projects I worked on at Samsung, this was the most challenging and meaningful area. (It was significant enough that I could have written an entire practical manual on it!)
- Year
- 2013 - 2019
- Role
- Senior Designer
@Samsung Mobile HQ
Process
1. Requirements
- Understand variations in the audio spectrum caused by hardware, software frameworks, and marketing emphasis.
- Solve problems discovered through internal post-mortems and user data analysis.
2. Problem Definition
- Why should sound be part of the product’s UI?
- What specific problems can sound design solve?
Example
- Are there feedback signals that cannot be perceived through standard touch or click interactions?
- Are there scenarios (e.g., in motion, during exercise, while playing other media) where users cannot easily check visual feedback?
3. Hypothesis Building
- Formulate hypotheses on how sound design can address the identified problems.
Examples
- Smartwatch users will reduce screen-checking while cycling by X% when sound feedback is available.
- Users who set sound feedback only for critical actions will check their smartphones less than X times during a movie.
- Providing an OFF sound will reduce unnecessary double-checking of power status by X%.
4. Design Planning
Develop methods to translate product design and visual concepts into sound.
- Reference & Sketch: Create references, sketches, and internal sharing guides
- Prototype Development: Build prototypes for stakeholders and user testing
- Detailed Design: Validate synthesis, instrumentation, and collaborate with artists, orchestras, and voice actors
4-1. Analysis
- Review overarching principles and product context
- Prioritize data-driven approaches to prevent unproductive debates
4-2. Target User Definition
- Who are the target users?
- Consider special user groups (hearing-impaired, audio-dependent) alongside general users
4-3. Emotional Perspective
- Define tones/frequencies that may trigger negative emotions
- Distinguish between used vs. preferred instruments
- Measure volume ranges affecting arousal
- Establish a Mood Quadrant based on genre, scale, and chord
4-4. Functional Perspective
- Are pitch levels appropriate for the device environment?
- Do feedback sounds follow consistent grammar (positive/negative, connect/disconnect)?
- Is sound feedback truly necessary?
- Could redundant feedback confuse or mislead users?
4-5. Branding Perspective
- Design sounds recognizable as brand identity
- Use musical grammar for clear user feedback
- Establish long-term cross-category principles (smartphones, cars, appliances, IoT)
4-6. Consistency as a Design Element
- Align with graphic/interaction UI themes
- Match CMF and product design concepts
- Reflect marketing messages and brand voice
- Consider strategic use of sound across products
5. User Research
- Select target users by region, gender, group
- Test prototypes for problem-solving ability and hypothesis validation
- Include accessibility testing for users with disabilities
Example Items
- Do visual and auditory elements align?
- Do emotional expressions match?
- Which sound is most preferred?
- How do responses differ when varying levels at the same frequency?
6. Iteration
- Repeat process if hypotheses remain unproven or new variables emerge
- Carry unresolved issues into backlog or next sprint planning
7. Design Handoff
- Agree on file formats with development team
- Plan designer participation in dynamic sound design (e.g., FMOD)
- Test in multiple listening environments, including anechoic chambers
Checklist
- Measure max/min/default decibel levels
- Check for speaker noise
- Tune speaker type and chipset for optimization
8. Product Launch
- Analyze PR materials and regional user reactions
- Apply updates for improvements
- Collect post-mortem data for iterative enhancements